

If horror is a constant sensation, it becomes dull over time. Tension and atmosphere are important, and the Frictional's previous two games conveyed that very strongly. Fractional Games have thus far been excellent at pacing their horror. Horror saepe enim de adversus ignotum, after all. Anything I say about specifics can only potentially dull this experience or poison the well. Let it drop all the way down, and… well, you might start reading double. Frictional Games have thus far been excellent at pacing their horror.Īs Tasi’s sanity drops, the player will start to see and hear more horrific things, or even trigger the occasional jump scare.

Horror is frequently about facing the unknown, after all.

Let it drop all the way down, and… well, I’ll leave that for you to discover. All the while, looking too closely at the monsters will threaten your sanity, and you’ll often be in dark environments for good measure.Īs Tasi’s sanity drops, the player will start to see and hear more horrific things, or even trigger the occasional jump scare. Against monsters or threats, all you can do is run and hide. Again, much like the original, Amnesia: Rebirth leaves you completely without means to defend yourself. It’s much harder to keep up a sense of tension and horror when you can turn around and fight against whatever is hunting you. " Amnesia: Rebirth is… well, you’ve already read this review before. That’s doubly true when it becomes clear Tasi isn’t alone here, either. There’s a smattering of puzzles to solve in order to progress, so careful management of your light will be necessary. Being in darkness or staring at horrific sights will drain at Tasi’s sanity to counteract this, you can find matches to light torches or oil to fuel a lantern. Your primary concern is exploring the environments you find yourself in for story notes or resources. Much like the original, Amnesia: Rebirth is played in the first-person perspective.
